The cpu tag has no usage guidance.
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Is it normal for a game to use 100% CPU?
I just implemented multi-threaded input handling in my game engine where the code that polls the OS to gather input from it and time stamps them is in a separate thread and each frame in the main ...
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vote
1answer
226 views
CPU Usage and Available Ram in Unity 5
In Unity 5 I would like to be able to print out the CPU Usage and Available Ram left in MB. I followed the code posted on http://zamov.online.fr/EXHTML/CSharp/CSharp_927308.html and used it, however ...
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votes
1answer
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What type of loop code on game engines? [duplicate]
Recently I worked on a game on Spritekit Engine. My question is not about spritekit, but generaly about game engines.
When I write a loop code and run it (eg while i< 100000) my CPU usage goes to ...
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1answer
77 views
TTF fonts are being converted to image in CPU or GPU?
Once I use a TTF font, when they are being converted to images to be rendered? Does CPU or GPU do the conversion? How heavy is that operation?