A process of using software to verify expected results and find errors. Many types of testing are possible.
3
votes
0answers
59 views
How to write a unit test in Unity?
is there a tutorial and patterns to write unit tests in Unity ?
Should we use the classical c# way and test the code or should we test the interactions in UI ? If so how?
7
votes
1answer
198 views
How to report bugs found on procedurally generated levels?
There is many topics on how procedural generating works but I couldn't find any info on how to test and - what's more important - how to report bugs that may occur on procedurally generated levels. ...
0
votes
1answer
14 views
Are TestFlight apps the same as the finished product?
This may be an obvious question, but to me it is a little unclear. I built an app using PhoneGap. While testing with PhoneGap Desktop and the associated app it was pretty obvious that this was just a ...
0
votes
0answers
14 views
Make a test version of a project even if the version is already “waiting for review” in app store
I am new to game development, Unity3d and iOS.
The issue is that I received the project files for our app(it is still live in the App store and playstore) from our contractor and I need to check if ...
1
vote
2answers
92 views
How can we test a section of a game?
I'm making a clone of an old atari 2600 game, so it's simple, only slightly more complex than the original.
I'm realizing that even the simplest of games have different "parts", what is a good ...
0
votes
1answer
275 views
Are mathematical models a good way to test strategy games?
I am currently working on a simple strategy game. The game is a space exploration game where the player has to try to keep the game going for as long as possible to score as many points as possible. ...
1
vote
0answers
21 views
Declaring another alpha or beta testing after a game app for Android (APK file) is uploaded and already published in Google Play Store
This question is related about alpha or beta release in Google Play Store. . Let's say my app (APK file) was uploaded in alpha/beta testing. If one of the testers satisfied or quick fixes on the bugs, ...
0
votes
1answer
296 views
How to test an android game made in Unreal Engine 4
I have made a android game in unreal engine 4 version 4.12.4 and I want to test it on a real android device and i do have an android tablet but i don't know how to get the exported project onto the ...
13
votes
1answer
355 views
how to automate the game testing?
I am new into this field of testing. I just developed a basic game using unity engine but i want to test it.
I have checked with selenium but i don't know how to get the value that is being returned ...
4
votes
1answer
176 views
How to make an Assert.IsNull test pass when the value is reported as <null>?
I've just started using unity tests with the built in editor tests. After making my test and finding out that it constantly failed I debugged the code and found that a static object was set to a new ...
2
votes
3answers
490 views
How to test if procedurally generated level for infinite runner can be passed?
I have a 2D infinite runner platformer game built in Unity 5, where the level procedurally generates itself. I need to check if it is possible to pass the holes on the level.
How could I do that?
2
votes
1answer
97 views
Testers for multiplayer game? Where to find them?
I am indie game developer and we created multiplayer and realtime game IQ Wars (www.iqwars.net). We made Windows/Mac/Linux Beta version of our game public and were hoping to find some beta testers to ...
2
votes
1answer
110 views
How to test the effectiveness of a game engine?
A few friends and I are working on a home-brewed engine for a selection of games we wish to produce in the future. We're making it to satisfy a few key requirements that we haven't found were properly ...
1
vote
0answers
48 views
Beta testing of a prototype
I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students.
I am at the point where I need to test with sample groups of students,...
3
votes
1answer
177 views
Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?
QUESTION (Short version)
I am going to use the Unity Test Tools asset to do unitary testing.
Q: Do I have to commit the Unity Test Tools to my repo? (using git, by the way).
CONTEXT
Team / Workflow
...
1
vote
1answer
2k views
How to write testable MonoBehaviour and test scripts in Unity?
I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
4
votes
2answers
278 views
How can I make sure my game runs on older GPUs than mine?
My game must stay at 75fps to be playable (I'm developing for the Oculus Rift) and I'm optimizing with that hardware in mind.
My mid-range Nvidia GTX 650 Ti struggles a little with some Rift demos, ...
4
votes
2answers
378 views
Mock Collision Object in Unity
Problem:
I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do:
Collision2D col = new Collision2D();
col....
0
votes
1answer
216 views
Black Box Functionality Testing Methods that apply to an MMO [closed]
I've been interesed in a career in Video Game QA for a long time now. I've participated in roughly a dozen+ public/closed betas for different games, everything from FPS, MMO, MOBA and RTS, as well as ...
0
votes
1answer
381 views
How or why are major video games programmed so reliably? [closed]
It seems like every five minutes, you come across yet another installer which fails to install certain components, another .NET application that throws up an unhandled or semi-unhandled error message, ...
3
votes
1answer
603 views
How to test a 3D rendering engine? [duplicate]
Me and some friends developing simple 3D rendering engine as practice for the university.
We used Ogre 3d as prototype and now we are developing it from base
The engine is wrapped up in simple game ...
2
votes
2answers
197 views
Testing HTML5 canvas games on low resource computers
I've made a game in HTML5 & JS and want to test it on varying types of user setups as I've heard it doesn't perform too well on older MacBooks.
How can I accomplish this? I'm thinking of ...
0
votes
1answer
48 views
Android Live Testing
I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that ...
84
votes
6answers
33k views
How can I simulate a bad internet connection for testing purposes?
I am developing an online multiplayer game. It works well when I test it on the local area network, but before I release it I would like to test how the user-experience works out for someone who has ...
1
vote
1answer
187 views
Betatesting an android game. Best practices? [duplicate]
Our game is in our final stage prior to be released. I would like at this stage to add some beta testers to let them hunt bugs, etc... Is there any good platform/site to achieve this? I have noticed ...
3
votes
3answers
298 views
Game testing solutions?
I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
1
vote
2answers
141 views
How many testers should I get for my game?
I made a game for my bachelor final project. How many testers should I get to play-test my game? Is there any theory about that?
Would be really helpful if you can give any citation or source, since ...
4
votes
2answers
128 views
Should I target a mobile phone or simulation tools are good enough?
I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
2
votes
2answers
255 views
How can I test on a device I don't have?
I received a report that my application fails to run on a specific device (smartphone).
However, not only I don't have access to that device, but they're also quite rare, and I'm not going to buy one ...
0
votes
1answer
347 views
Is it possible for automated testing applied to Angry bird
In simple case, just the first release of Angry Bird is OK
I am thinking if the testers can automated to find out all possible routes ( removing those shooting back) to get the marks stats (and also ...
-2
votes
1answer
380 views
Testing multiplayer android
In what way can an android game be tested considering the following constrains:
minimal to no budget, so I cannot hire an external company to do the testing for me
Testing should occur on multiple ...
7
votes
4answers
917 views
Can I use a genetic algorithm for balancing character builds?
I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
6
votes
4answers
2k views
Game testing on Android - emulator or real devices?
I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
2
votes
1answer
444 views
How can I speed up Unity3D Substance texture generation?
I'm working on an iOS/Android project in Unity3D. We're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the playback, Unity ...
2
votes
0answers
394 views
UI Automation for Flash Games [closed]
has anyone used or heard of a good selenium-like toolset for doing automated UI testing with Flash? I would ideally like to have the ability to record and playback events against my game and integrate ...
1
vote
1answer
277 views
Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?
I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
11
votes
2answers
1k views
Stress testing a game server without users?
I'm working on a card game and its server. There will be a lobby with many tables and many players. The only issue is, how can I see how it might handle 100's of concurrent users without hundreds of ...
4
votes
1answer
399 views
Is developing for non-retina iPod Touch/iPhones still worth it for deployment?
We're a couple of guys making games for iPod Touch and iPhone. I personally have an iPhone 4 with the retina display and I'll be using this as my main test device. I have an opportunity to purchase a ...
2
votes
1answer
246 views
Game testing using mock input
In this post Patrick Hughes suggested, and michael.bartnett was kind to explain a bit how to do that. While it seems rather clear how to implement and use it, I'm still a bit doubt if this useful ...
0
votes
1answer
311 views
How to test a turn-based ios Game Center game with 2 devices?
This might well be a very dumb question, but here goes anyway, I'm planning my turn-based ios game center game, obviously I know I'll need 2 iDevices to test it on, but how would I test the online ...
4
votes
1answer
699 views
Where can I get people to test my game?
I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...
8
votes
2answers
574 views
Automating XNA Performance Testing?
I was wondering what peoples approaches or thoughts were on automating performance testing in XNA. Currently I am looking at only working in 2d, but that poses many areas where performance can be ...
15
votes
3answers
4k views
How can I unit test rendering output?
I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of ...
12
votes
2answers
265 views
How to make a market test for the game?
I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
2
votes
2answers
468 views
What frameworks are the best for automated game testing (self running) for Android games?
Could you please recommend any test automation frameworks that would allow the creation of self running demos/tests for Android games? I would like to create a "fly-trough" for my levels, create ...
0
votes
1answer
110 views
Is there a testing framework for bounding volume classes?
This may be a long shot, but is there a small framework out there anywhere for testing custom bounding classes and other collision objects? (for example between rays, spheres and AABB's)
13
votes
2answers
1k views
how to check if a gameserver can handle clients before game release?
we are developing an iOS-based game with multiplayer support. so far everything seems real good but now we want to make sure if server could handle 10000 clients or not. any idea how can I make sure ...
11
votes
1answer
314 views
How can you meaningfully market test microtransactions?
For a number of reasons I have chosen to use Microtransactions to monetize my current project. However, like all make or break features I am concerned about how they are received in-game.
...
9
votes
3answers
2k views
Is BDD (Behavior Driven Development) used in games?
I have been reading about BDD - Behavior Driven Development for a while, and I find it really easy and usefull to convert features into code. BDD users often call it TDD done right.
BDD is a tool for ...
4
votes
1answer
460 views
Network Game testing via Wireshark
How can i check/inspect the performance of my network game via Wireshark and specifically the Graphs available in Wireshark,i want to test the performance of my network game. which kind of graphs can ...