Tagged Questions

Two or more computers connected together via cable bound or wireless communication links for the purpose of information exchange.

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0
votes
0answers
35 views

Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]

Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a ...
2
votes
1answer
84 views

Client and Server game update speed

I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the ...
1
vote
2answers
156 views

How to build a turn-based multiplayer “real time” server

I want to build a TCG for mobile devices that is multiplayer over the web (not local wifi or bluetooth). As a player plays cards I want the second player to see what is being played in "real time" ...
3
votes
3answers
111 views

frame lock networking

I'm developing an RTS game and I want to add multiplayer support to my game. I picked the easiest technique to implement for start frame locking technique. I used server client networking ...
0
votes
1answer
57 views

Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an ...
-1
votes
0answers
72 views

Seeking advice on tools and technology for my new game [closed]

I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of ...
2
votes
2answers
114 views

Procedural object generation and unique identification

My question relates to procedural content generation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game ...
8
votes
2answers
165 views

Server-side Input

Currently in my game, the client is nothing but a renderer. When input state is changed, the client sends a packet to the server and moves the player as if it were processing the input, but the ...
0
votes
1answer
82 views

Client/Server game even in solo: any big problem?

I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and ...
2
votes
1answer
86 views

Client should send one big packet or multiple smaller ones per frame?

The client can do several actions per frame, for instance, requesting a movement, shooting etc. Should i send a packet to the server for each action the client performed during the frame, or should i ...
4
votes
1answer
94 views

Is it possible to work with a dedicated server in XNA?

Hi I want to release my XNA game to the XBOX platform, but I'm worried about the networking limitations. Basically, I want to have a dedicated (authoritative) server, but it sounds like that is not ...
0
votes
1answer
134 views

Can networking be platform independent in a libgdx game?

LibGDX supports Desktop (Windows, Linux and Mac), Android and web applications. Can i code the network part of an online game without taking care of what kind a of application i'm running? i.e coding ...
0
votes
1answer
90 views

Networking middleware

I'm looking for a networking middleware that may be suitable for a medium-sized MMO. I don't care in which language it's written, just that it's high-level, stable and has many of the features that ...
-3
votes
0answers
73 views

To start with Multiplayer game development [closed]

Me and my friend are planned to develop a Multiplayer game , I can have no (lack of) knowledge about the gaming .. But there are many tutorials and e books available for game development !! But for ...
4
votes
1answer
145 views

Networking library compatible C++ and Java

There is any networking library like eNet compatible with Java and C++? 'm trying to find a way to communicate an Android game in Java with a C + + server, but I prefer to use a network library ...

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