Operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com
0
votes
1answer
32 views
Share score on google+ from unity3d Android
I am new to unity..
I want to share my score from unity.. For that i have implemented google+ service in android eclipse IDE.. I have taken refference from ...
-2
votes
1answer
61 views
Can't get indices with VBO working
I'm learning opengl for a few days only. Now I'm trying to use indices for my cube, but can't get it working, I don't see anything on screen.
struct Vertex
{
GLfloat position[3];
GLfloat ...
2
votes
0answers
42 views
SVG graphic in Android
My question is about scalable vector graphics focused on Android.
I know that the advantage of using vector images instead of png is that you can draw it in almost every device without modifying it. ...
0
votes
1answer
46 views
When to call GLBindTexture when using a spite-sheet?
Originally, I was using individual textures (ie, individual .png files) for my sprite's animation and recently altered my code so that I could put all my animation frames into 1 file (so it basically ...
-3
votes
0answers
69 views
how do we change the color of box depending in the score of player.? [on hold]
For example if the player completed any game the performance box will be color green. If the player doesn't completed the game the performance box will be color red.
here is the image
Do I still ...
2
votes
1answer
69 views
How do I pause Andengine, but still get input?
In my game when I pause the game, I'd like to display three options (Resume, Restart and Menu) so I did this after calling mEngine.stop():
Sprite resume = new Sprite(CAMERA_WIDTH/2, CAMERA_HEIGHT/2, ...
0
votes
1answer
44 views
How to set tranparency for one image only in openGL ES in Android?
I code game on Android where I have several sprites.
My goal is to set gl.glColor4f(1f, 1f, 1f, 0.2f) a.e. transparency only for specific image. (I don't like Photoshop).
In my case its image that ...
1
vote
1answer
73 views
LibGDX Drawing sprites when moving orthographic camera
I've been having this problem for a long time and I just can't seem to find the exact problem. I have a game where the map is 480x1600 and my camera has a view of 480x800. I have a button that when ...
1
vote
1answer
95 views
Database vs classes in a rpg character sheet app for android
i'm trying to develop an android app to handle character sheets in roleplay games like D&D and Pathfinder.
My target is to avoid calculations of bonuses by the player who only cares to set which ...
-2
votes
0answers
44 views
Smartphone games for sell or license under different brand [closed]
I am looking for a way to buy/license iphone/android games (3-5) to be branded differently and probably embedded in another app (e.g. game container). Are there such marketplaces or game vendors that ...
1
vote
2answers
79 views
Can I make a flash file I developed to run on Androis / IOS?
I've created a simple game using ActionScript 3.0 and Adobe Flash CS5.
Is there any way to run this creation on Android / Apple IOS ?
(Even if so, I still have no Idea how to work with "touch" ...
0
votes
0answers
50 views
Design a path using Editor (AndEngine)
I want to develop a game which contain path like curve refer below image. Is it possible to design a path using Editor.. If yes then which editor i can use and how it is used for develop a game path. ...
-1
votes
1answer
53 views
Last Matrix operation ignored?
I have 2 methods, one to rotate my Quad and one to flip it (using scaleM), they are as follows: (Note, all values in these methods have been properly defined).
If I call just one, they work as ...
1
vote
2answers
67 views
How to flip a quad (openGL es 2.0 Android / Java)
bHow would one go about 'flipping' a quad i.e., either horizontally or vertically? (Just a single quad, not everything in view).
I know how to rotate a quad, this is my rotation method:
public void ...
-1
votes
2answers
48 views
ParallaxBackground doesn't work well with sprite scaled
I'm trying to set a ParallaxBackground for my AndEngine's game. So I did this:
Sprite montagne = new Sprite(0, 0, RM.montagneBackground, vertex);
Sprite piante = new Sprite(0, 0, ...