Java is both a popular programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.
0
votes
1answer
25 views
How do I use ContactListener in JBOX2D?
I have a character, and I need to know when he's touching a wall/floor. I look for some information but no luck. How do I do that? I saw a few things about ContactListeners and getContactList(). But I ...
4
votes
1answer
102 views
How do I draw a full resolution texture to a window of the same resolution?
My image is 1280x800, and my screen size is 1280x800. It should draw perfectly. I'm creating a quad the size of the screen, and setting the texture to fit the quad. But right now it draws a square ...
2
votes
2answers
124 views
How to code a Game Grid in Java?
Suppose I wanted to code a game grid in java. Not an abstract text one but an actual grid with graphics and 'cells'. Would I have to draw line by line or is there a more efficient way? Also how would ...
6
votes
5answers
166 views
How do I get pixel to hex coordinates on an array based hex map?
I'm trying to make a pixel to coord function for a hex map but I'm not getting the math correctly, everything I try seems to be a little off, and examples I found were based on circled centered maps.
...
0
votes
1answer
101 views
Map handling - Indoors/Outdoors and loading large maps
I have two questions regarding the handling of maps.
Question 1. My map will consist of outdoor enviroments as well as dungeons, houses etc. How would I go on about connecting the outdoors with the ...
-3
votes
0answers
69 views
how do we change the color of box depending in the score of player.? [on hold]
For example if the player completed any game the performance box will be color green. If the player doesn't completed the game the performance box will be color red.
here is the image
Do I still ...
0
votes
0answers
82 views
Recommended books for 2D game programming? [on hold]
I have been doing desktop apps for quite a while and want to start with game programming.
I prefer by learning / reading from books then learning from online tutorials.
If anyone knows good books ...
0
votes
1answer
43 views
Movement with box2d using libgdx
I am pretty new to using physics engine and would like to know what is best practice for movement of playercharacters.
Currently I have a class called Hero that has a CircleShape and when the user ...
1
vote
1answer
25 views
LWJGL Wait for key press in a single method
Currently I am implementing the possibility in my game to change the keyboard configuration.
Therefor, I have a menu in which is a button for each action the player can do. If the player clicks on one ...
0
votes
0answers
21 views
Trouble loading .png file using LibGDX [duplicate]
I'm trying to load a Texture to libGDX and I'm getting a file not found exception.
Here's the code that's trying to load the .png file.
`
//Textures
private Texture tiles;
private TextureRegion ...
-1
votes
0answers
73 views
Is it good to write the first bigger indie game in Java? [closed]
I know that the questions should be answered not discussed than preciser question is "Is there a very, very strong argument to not write the first indie game in Java"?
For now I only know Java and I ...
1
vote
1answer
73 views
LibGDX Drawing sprites when moving orthographic camera
I've been having this problem for a long time and I just can't seem to find the exact problem. I have a game where the map is 480x1600 and my camera has a view of 480x800. I have a button that when ...
1
vote
1answer
95 views
Database vs classes in a rpg character sheet app for android
i'm trying to develop an android app to handle character sheets in roleplay games like D&D and Pathfinder.
My target is to avoid calculations of bonuses by the player who only cares to set which ...
1
vote
1answer
29 views
How do I use warble to package libgdx and ruby?
My ruby code is as follows
include Java
Dir[File.expand_path "#{File.dirname(__FILE__)}/../libs/\*.jar"].each { |x| require x; puts "go"}
module LibGDX
include_package "com.badlogic.gdx"
...
1
vote
1answer
61 views
Libgdx , how to get mouse position relative to a Tiled Map
I'm porting a game that i did for Ludum Dare 26, this year, i made it using Contruct2, i decided to port it to Libgdx, for learning reasons,
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