A game which is played by several players. The players may be working cooperatively or competitively (either against each other or the game).

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Scratch Multiplayer games- Multiplayer Help Making game [on hold]

I have made some small multiplayer games on scratch ( scratch.mit.edu ) and have been constantly puzzled by how a user named griffpatch is having both a highscore table, a saved achievements, and a ...
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27 views

Game progression in multiplayer session-based games [on hold]

My question is simple: How to give a player a sense of achievement and progression in games that are: Multiplayer Co-op ( PvE ) Session-Based( each session the game starts again(perhaps on another ...
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0answers
26 views

Working for Bluetooth MultiPlayer game in Unity for windows Phone 8

I created a small racing game and i try to implement bluetooth multiplayer in to the game, By using multiplayer plugins for Android I completed for Android Platform. I don't even find any plugins ...
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0answers
41 views

How to perform game object smoothing in multiplayer games

We're developing an infrastructure to support multiplayer games for our game engine. In simple terms, each client (player) engine sends some pieces of data regarding the relevant game objects at a ...
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1answer
57 views

Using native code with Libgdx, (Raknet)

I was searching for a game engine (Java- maybe C#) with built-in real time networking library to develop 2D cross platform (Android - iOS) multiplayer game. Actually I have not found well suited ...
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1answer
44 views

Should I use threads to check sockets for multiplayer game?

In a multiplayer game does the code to get/send info from/to sockets reside in the game loop or does it belong in its own thread?
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70 views

Handling angles in multiplayer games

I am developing a small 2d multiplayer game. My most recent concern is, that trigonometric functions can take up a lot of time in any processor, and I was wondering if I could reduce this. So in my ...
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0answers
19 views

Which game logic should run when doing prefiction for PNP state updates

We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) ...
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1answer
191 views

Simulate camera movement in two dimensions (OpenGL)

I've been told by the folks over at Stack Overflow that there's no way to move the camera in OpenGL. I'm developing a 2D RPG with LWJGL and need to know the proper way to simulate camera movement as ...
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1answer
121 views

Matchmaking system in Unity

I was wondering, how would one go about making a matchmaking system in Unity? I've tried some ideas with the Master Server, but it wasn't doing its job right, since thats a lobby based solution. I ...
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2answers
91 views

Help choosing a collision prediction method?

This takes a little backstory, bear with me. This is also a very general question, and I'm aware that without greater specifics the best answer might be "it depends." So the context is that we're ...
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2answers
98 views

Server List for a game

I'm making a c++ multiplayer game, and I'm trying to implement a server list, where everyone can host his own server. But I don't know how to start, I've google'd for a while and I didn't find ...
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1answer
52 views

Increase Precision on multiplayer location drawin

I'm building a multiplayer snake-like game with Javascript. I'm having problems with the precision of the opposite players location not reacting fast enough. Which in turns makes the worm "crash", but ...
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1answer
186 views

Multiplayer platformer - Are server corrections normally required with a single client on the server?

I am currently working on a rather simple multiplayer platformer. I read quite a bit of articles on the techniques used to hide latency, but I still fail to get my head around certain of the concepts. ...
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1answer
90 views

Should response be tied to request in a multiplayer game?

I wonder if server responses on client operation requests should be tied by some operation id? Tied would be when: 1.Client app sends request to server to e.g. buy item X, and sets operation id as ...

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