C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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33 views

Best AI books for gaming? [on hold]

I am trying to get into game development and I am doing pretty well on the programming side. I am using Unity as my game engine. I know there are lots of off-the self engines and codes to give AI but ...
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0answers
16 views

Monogame render between constraints

I have, in MonoGame, a project for which I require the game to not use the full screen depending on the resolution. The game elements etc all behave as they should (So they bounce off for example ...
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34 views

how to add a spotlight effect to my targetenemy code

The current targeting code below changes the color of the enemy with tab button: Target enemy = change color of enemy to 'green' Deselect enemy = change color of enemy to 'blue' (press tab again) ...
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0answers
36 views

Any easier way to add networking to an XNA game? [on hold]

I know that the MSDN has an article on this but I'm not developing for Xbox so I'm not sure if I should use NetworkSession or LocalGamer etc etc because I think they are Xbox only. But I haven't tried ...
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1answer
69 views

Farseer: How can I create a body with a hole in the middle

I want to create a shape that looks like the black contour in this picture: The shape must be empty in the middle(white surface). The white surface must not be part of the shape, just the black ...
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0answers
26 views

Unity 3d: the difference developping in javascript/C#? [duplicate]

What is the difference(strong or weak)? I have asked several programmers, but they told me there is a preference topic.
2
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1answer
83 views

Is it more efficient to use an A* algorithm or a line system drawn in pathfinding in C#?

I was recently introduced to the A* algorithm when I asked a friend about making AI/NPC's in video games move to certain points and it sounded very interesting. I am building an FPS and it has AI that ...
2
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2answers
124 views

Pathplanning A* Getting stuck in wall

I'm having a problem with my pathplanning. I can plan a path and make my character follow it, that's not a problem but then i plan a path around a wall it takes the shortest way as A* suggests, which ...
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1answer
70 views

Obstacle Avoidance With Walls in C#

I'm trying to do some obstacle avoidance. Yet somehow something is not going quite well. I've used the book "Programming Game AI by Example" to create a simular function in c# in combination with XNA. ...
2
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1answer
56 views

How to subscribe to an event fired from any Instance/Object of type X

I'm currently working on a small game-engine and i'm kinda stuck on finding the right pattern to subscribe to an event fired from any instance of type X.To understand what i'm trying to achieve, here ...
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0answers
68 views

Math not being logical? [closed]

Question Hello, I'm going straight to the point here. I have this code run when a health item is picked up by the player Player.Health = Player.Health + 20; These are the significant variables in ...
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1answer
71 views

Trigger for Melee-attack not working

I'm currently trying to add a melee-slash attack to my Sidescroller. For that I decided to to have an invisible box-colliders infront of my character. My idea is to activate it when the attack-key is ...
4
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2answers
64 views

What is the most efficient way to work with lip sync/facial expressions in XNA?

I've been searching for an answer forever, but I haven't found one. What options are there for lip sync/facial expressions in video games made with XNA? I have a few models for a game I'm building, ...
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0answers
47 views

How can I create a bouncing bridge in Farseer? [closed]

How can I create something similar like in this video? Bouncing bridge: http://www.youtube.com/watch?v=E_VUlNE4lhg It works. I use the Farseer Testbed BridgeTest code to create a similar bridge. ...
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3answers
103 views

Removing something on Collision?

I have my collision detection code working so how would I tell my HealthPickup to disappear when my Player collides with it? I haven't played around with it yet but I think I may have to somehow ...
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0answers
63 views

How do I save a screenshot and load it as a texture for use in game?

I have a Unity level that takes a screenshot taken in the previous level and applies it as a material to a Plane, the problem is that it will get stuck and not apply the most recent version of the ...
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1answer
45 views

Detecting Hitbox Collisions (Rectangle)

So I have some Hitboxes set up on 2 classes, HealthPickup and Player. public static Rectangle Hitbox; public override void Initialize() { Hitbox = new Rectangle(Pos.X, Pos.Y, 32, 32); } That's ...
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2answers
49 views

Load Prefab to variable

I have my code, for my weapon: using UnityEngine; using System.Collections; public class Arma : MonoBehaviour { public static int municao; GameObject bullet; GUIText texto; // Use ...
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0answers
35 views

Windows Phone 8.1 emulator for DirectX landscape

My issue is that the Windows Phone 8.1 emulator in Visual Studio 2013 is displaying the landscape mode sideways. The image is landscape and looks correct, but it's rotated 90 degrees, sitting on one ...
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2answers
59 views

C#Script select GameObject

I want to load the prefab instead of the gameobject that is in the screen, my code is this one: using UnityEngine; using System.Collections; public class Arma : MonoBehaviour { public static int ...
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2answers
80 views

How to Calculate Velocity in a 2D space game

I am currently using screenpos.X = (float)(screenpos.X + velocity * Math.Sin(r)); screenpos.Y = (float)(screenpos.Y - velocity * Math.Cos(r)); For my Movement with r being the Rotation in Radians. ...
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1answer
74 views

More Precise PathSmoothing

I'm reading a book about AI - Path planning and path smoothing. Yet this book is using c++ code. And i'm coding in c# with the XNA framework. I have a path smoothing working, yet the book says it can ...
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1answer
44 views

How to modify Game1.cs out of an object it contains? [closed]

Assuming I Have a List<SomeClass> myList; in my Game1-class. It also contains an object of SomeOtherClass otherClass;. How would I modify myList (Add/Remove) out of the otherClass's logic? Or in ...
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1answer
62 views

Why is my Simplex Noise appearing in four columns?

I'm trying to make a Texture out of Simplex noise, but it keeps appearing like this regardless of how big or small scale is: The following code is used to produce the image's color date: private ...
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0answers
10 views

Do I need to worry about inlining in Unity/C#? [migrated]

For code clarity I sometimes create a function that should very obviously be inlined, be it either a wrapper, or a function that is only called in a single point, or a short function that is supposed ...
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0answers
16 views

Unity3D : Prefab Instancing Issue

I am using latest unity engine and I am having a scripting issue. I create a prefab , added a few scripts to it and I am trying to instantiate a few of those objects like this : GameObject ...
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1answer
21 views

touch in guiTexture

Before time in my game start. i want there will show a guiTexture.. if i touch this guiTexture, that will hidden and the time game will start. I try to make a script but it doesn't work. I'm a bit ...
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0answers
15 views

Is it possible to change the position of a Farseer joint tie point?

When I create a revolute joint in Farseer, then there is always a tie point in the center of each of the two bodies. Is it possible to change the position of a tie point? For example: I created a ...
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0answers
40 views

Particle friction with variable timestep in XNA

Alright, so I'm working on an engine of sorts in XNA (yes, it's deprecated, I know) and I'm implementing my own particle system. I've defined a "ParticleEffect" such that when it's supplied a GameTime ...
2
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0answers
53 views

How can I combine multiple bodies into one in Farseer? [closed]

I want to create a windmill in Farseer, but I don't know how to combine the 3 windmill sails bodies to one body. During gameplay, the sails could get destroyed. For example, if another body hits one ...
0
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0answers
32 views

hide and show many guiTexture

in the 1 scene there are many guiTexture. So how to write this code ? public class guiTanya : MonoBehaviour { public GUITexture guiA, guiB, guiC, guiD, guiE, guiF; void onMouseDown() { //if i press ...
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2answers
117 views

Problem with moving player through a secript by a set distance

I am currently trying to add a sort of "dash"-ability to my sidescroller. What I try to do, is to let the player press a key where a simple key-press causes the player to move quickly into one ...
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1answer
58 views

How can I move bodies in Farseer, using touch input?

The player should be able to move a Farseer body with it's fingers. How can I do that? What is the best way to create a Farseer body for the player's finger so that the player can move other Farseer ...
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0answers
26 views

Repsonse Height Mask Issue

I've been working on a collision detection based around creating a height mask and then moving the player up until a transparent pixel. The problem I'm having is that the character is being pushed all ...
0
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1answer
64 views

Unity Gui from text file templates

I've been banging my head against a wall this past while over how I might create menu's and menu components in unity from text file. I would normally just build my own extended panel/label classes etc ...
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0answers
5 views

How to parse a null to a null in Enum.Parse? [migrated]

This is my code: return (Skills) Enum.Parse(typeof(Skills), CSData[(int)cs].Requirement); But since sometimes there is no requirement (ie value is null) i want in that case to parse the value null ...
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1answer
99 views

Multithreading issues - Frame skips [closed]

So I am trying to multithread a Voxel engine in C# made with Sharpdx and I am having a few issues: This is the class I have : #region using System.Collections.Concurrent; using ...
1
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1answer
79 views

Loading a stream/asset on Android MonoGame without ContentManager

In the game I am developing, I have created a serializable class that generates a .map file for saving and loading levels. In XNA, this works great using the following code: FileStream fileStream = ...
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1answer
22 views

How can I limit the movement angle of a Farseer joint?

How can I create rectangles in Farseer that behave like the two red rectangles in this video: https://www.youtube.com/watch?v=w0p2y4dRylQ I created an angle joint, but it behaves weird. Should I use ...
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1answer
62 views

How to compress Unity apk output?

I made a game with Unity but the size of .apk file got so large, it is about 70mb... Is there some way that I can compress my apk file?
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1answer
26 views

How do I avoid an infinite loop when testing D3D9 occlusion queries in SlimDX?

I'm creating a Managed DirectX 9 application using SlimDX. I'm trying to utilize occlusion queries in order to cull non-visible geometry found in the scene. The problem I'm having relates to SlimDX's ...
1
vote
1answer
85 views

Tile textures on 3D models. HLSL shader code maybe?

I'm making a game in C# with XNA. I'm now applying textures to models. However if I change the scale of the model, the texture stretches with it. How can I make the texture tile over the model instead ...
0
votes
1answer
39 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
0
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0answers
44 views

Pixel-Perfect Collision With Rotation

I know how to implement pixel perfect collision, but how would I do this with rotations applied to my sprite?
3
votes
2answers
110 views

GameObject once walked on, gives message using C#?

I'm struggling to figure this code out by myself. I'm able to check if the objects are in the scene, and if they are print a message. I now want the GameObject of tag Zone to display a message to let ...
0
votes
1answer
53 views

Path smoothing while path following

I can't find a nice way to do path smoothing while i'm following a path. I have tried this piece of code but aparently it doesn't work as suspected. The idea of how it should work is: Edge 1 (the ...
1
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1answer
51 views

How can I create a seesaw with Farseer Physics Engine?

I want to create a seesaw like in this picture: I created two rectangular bodies, one for the diagonal rectangle and one for the little rectangle in the middle. But I don't know how to connect the ...
0
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1answer
36 views

Is it ok to destroy mesh directly from MeshFilter in Unity?

Mesh.Destroy(myGameObject.GetComponent<MeshFilter>()); May it cause any problems or undefined behaviour? (the reason I ask this is that I'm trying to destroy an exiting component which is ...
1
vote
1answer
67 views

Predicted target location [duplicate]

I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've ...
1
vote
1answer
24 views

Predicted target location

I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've ...