Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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60 views

Unity Particle System collision detection problem

I'm using Unity 3.5.5f3 wich has the Shuriken particle system. I've made a blood particle system based on Unity's demos. (Exploding paint [Blood]) The blood is flowing and when it collides with a ...
-2
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1answer
54 views

Unity3D map form cubes [closed]

Hello there i need to build small destroyable map from 15x15x5 cubes i'm completley new in unity and i'll be very grateful for any advice
0
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1answer
29 views

Unity 5.1 audio issues (no sound in back channels)

I've trying to bring in surround sound audio into my project. I've set my computer up to run in 5.1 and when I play a 6 channel audio through windows media player (it's a test audio that does left ...
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0answers
47 views

Unity Frustum Culling Issue

I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a ...
-1
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0answers
67 views

Getting started? [closed]

I'm looking to start making games with Blender and Unity. Are there any good tutorials for one/both of those programs, and if so, where can I find them?
4
votes
1answer
107 views

Dynamic Components

I am attempting to design a component-based architecture that allows Components to be dynamically enabled and disabled, much like the system employed by Unity3D. For example, all Components are ...
-3
votes
0answers
56 views

Unity Explosion Framework didn't work [closed]

I downloaded the Unity Explosion Framework and import it to my packages and then create an Empty Object and add a Detonator from Component Menu but nothing happened when I run the game!!! Is there ...
1
vote
1answer
55 views

Rotate to a set degree then stop Unity

I'm trying to make an object rotate up on the Y axis 90 degrees, then stop. I've got the rotating up bit working fine, it's getting it to stop once it hits 90. Some of the things I've tried include ...
4
votes
1answer
109 views

Custom shadow mapping in Unity 3D Free Edition

Since real time hard and soft shadows are Unity 3D Pro only features I thought I will learn Cg programming and create my own shadow mapping shader. But after some digging I found that the shadow ...
0
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1answer
36 views

How to pass an interface to Java from Unity code?

First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be ...
0
votes
0answers
51 views

Why is my arrow texture being drawn in odd places?

This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, ...
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votes
2answers
87 views

Android - Unity3D: setVisibility(View.VISIBLE) crashes

I have a unity project and I use a Android (java) plugin to get camera data. I draw this on a TextureView. I want to hide/show this view when I press a button in unity. But my app crashes when I ...
6
votes
1answer
165 views

Huge 2d pixelized world

I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, ...
10
votes
2answers
600 views
+100

Why are trees shining in background?

Currently I am creating a forest scene in the dark, and the trees are shining far away, but when I get close they are fine. I have the shaders set to "Nature/Tree Soft Occlusion [bark/leaves]", but ...
-2
votes
1answer
49 views

Unity 3D game idea for a fun and teaching game [closed]

I have been brainstorming for months now on writing a unity 3D game for my final year computer science project. I have been learning unity for sometime now but comming up with a concept is quite ...

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