Mac OS is an operating systems developed by Apple for their Macintosh line of computer systems. Use tag for Maс OS specific game development questions.
0
votes
2answers
70 views
Supporting Controllers on Mac
I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
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votes
4answers
157 views
How can I make iPhone apps (games) on Windows?
I want to start making iPhone games, but sadly I'm a Windows geek.. Is there a way to make good profesional iPhone games without Xcode/owning a Mac computer?
If not, what do you recommend, a Mac ...
1
vote
1answer
73 views
How can I convert .obj files to .3ds on Mac?
I am on a Mac. I am currently looking for a tool that is able to correctly convert .obj files (Wavefront) to .3ds files (Autodesk 3ds Max).
I tried Blender but the exported file failed to include ...
7
votes
1answer
626 views
SDL2 with OpenGL — weird results, what's wrong?
I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird ...
3
votes
1answer
137 views
How do I implement a selectable world map?
I want to have a selectable map of the world, preferably zoomable, in a cocos2d project. When I tap on a country, I want that country to be selected so that I can perform some other operations with ...
1
vote
2answers
248 views
Best Way To Develop Robust Cross-Platform Application? [closed]
Possible Duplicate:
Any tips for creating cross-platform games?
Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but ...
2
votes
1answer
697 views
Does Macbook Air 2012 (Intel HD4000) support GLSL 1.3+?
I'm using SDL2 and GLEW on OSX Mountain Lion (2012 Macbook Air) to create an OpenGL context. Querying for the GLSL version, it reports GLSL version 1.2. I'm curious if this is a limitation of the ...
4
votes
1answer
377 views
OpenGL blending (masking)
I need some help with OpenGL textures masking. I have it working but need to find some other blending function parameters to work in other way.
Now I have:
//Background
...code...
...
-2
votes
1answer
166 views
What is good Beginner software? ( Know Java and Python) [closed]
So I was wondering what are some good frameworks that I could use to start developing video games.
I have heard of blender. I personally use a mac, so I am hoping to create something that can be ...
2
votes
4answers
455 views
Should the main game object be static in c++
I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea.
The pros (that I can see):
Accessing settings options ...
2
votes
1answer
605 views
Drawing multiple Textures as tilemap
I am trying to draw a 2d game map and the objects on the map in a single pass.
Here is my OpenGL initialization code
// Turn off unnecessary operations
glDisable(GL_DEPTH_TEST);
...
1
vote
1answer
356 views
How to draw unlimited FPS on Mac OS X with OpenGL?
I d'like to draw as many frames as possible with OpenGL on Mac OS X to measure the performance on different scenes.
What I've tried so far:
Using a CVDisplayLink that has NSOpenGLCPSwapInterval set ...
1
vote
2answers
990 views
MonoGame Mac installation instructions
Does anyone know how to install MonoGame on Mac. I have been looking around for a while and I can't find any guides. I have Mono and MonoDevelop up and running fine, but I cannot figure out how to ...
1
vote
0answers
174 views
GLSL Editor and Debugger for MacOSX with ES2 support
is there a GLSL editor for the mac? I need it for iOS OpenGLES2 shader.
How do you best debug shader?
Regards
3
votes
1answer
751 views
Can't get LWJGL lighting to work
I'm trying to enable lighting in lwjgl according to the method described by NeHe and this post. However, no matter what I try, all faces of my shapes always receive the same amount of light, or, in ...