Operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com

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13 views

Trying to implement fling events on an object

I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the ...
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17 views

Which GBC Android Emulator have this features? [on hold]

Which GBC Android Emulator have this features: -Gameshark cheats -Link Cable simulation over bluetooth or wifi. Im planning to play Pokemon Chrystal and battle with somebody else via bluetooth o ...
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22 views

What's the closest thing to Apple's SpriteKit on Android devices? [on hold]

I've been playing around with the iOS 7 SpriteKit APIs and I totally love them. As I'm pretty much a n00b on Android, I'm wondering what the best Alternative would be if I wanted to go cross platform? ...
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15 views

How to promote an indie game on Google Play? [duplicate]

We're currently on the Alpha stage and searching through possible ways to promote our game. Hope you can help with advice.
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53 views

Basic Android game loop having issues

I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems ...
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1answer
40 views

How to use mipmap in OpenGL-ES

I have recently entered in the OpenGL world. I am very pleased with the performance that I got with opengl compared to those obtained with a SurfaceView and its canvas. At the same time because of the ...
2
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1answer
61 views

Android Can't get two virtual joysticks to move independently and at the same time [on hold]

@Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub float r = 70; float centerLx = (float) (screenWidth*.3425); ...
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42 views

Open Source Engine AndEngine or Libgdx [closed]

Which one is more easy to use , understand , install . (I'am also interested in its physics part f the Engine e.g Box2d for AndEngine) Also have good tutorials available But most important ...
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1answer
54 views

Game with changing logic

I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new ...
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1answer
43 views

Unity AddExplosionForce not doing anything

Recently I've started learning Unity3D. I'm working on a game as an exercise in which you control a space ship and have to dodge asteroids. If you feel like it's getting a bit too much you can hit the ...
1
vote
1answer
114 views

OpenGL slower than Canvas

Up to 3 days ago I used a Canvas in a SurfaceView to do all the graphics operations but now I switched to OpenGL because my game went from 60FPS to 30/45 with the increase of the sprites in some ...
0
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1answer
28 views

Android Live Testing

I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that ...
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36 views

Ouya / Android : button mapping bitwise

I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya. So I implemented a simple gamepad support and it ...
3
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1answer
47 views

Keep cube spinning after fling

So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: ...
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1answer
53 views

android: How to apply pinch zoom and pan to 2D GLSurfaceView

I want to apply pinch zoom and panning effect on GLSurfaceView. It is Image editor, so It would not be 3D object. I tried to implement using these following links: ...

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