Operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com
1
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0answers
13 views
Trying to implement fling events on an object
I have a game object, well a bitmap, which I'd like to "fling". I'm struggling to get it to fling ontouchlistener due to it being a bitmap and not sure how to proceed and I'm struggling to find the ...
0
votes
0answers
17 views
Which GBC Android Emulator have this features? [on hold]
Which GBC Android Emulator have this features:
-Gameshark cheats
-Link Cable simulation over bluetooth or wifi.
Im planning to play Pokemon Chrystal and battle with somebody else via bluetooth o ...
0
votes
0answers
22 views
What's the closest thing to Apple's SpriteKit on Android devices? [on hold]
I've been playing around with the iOS 7 SpriteKit APIs and I totally love them.
As I'm pretty much a n00b on Android, I'm wondering what the best Alternative would be if I wanted to go cross platform?
...
0
votes
0answers
15 views
How to promote an indie game on Google Play? [duplicate]
We're currently on the Alpha stage and searching through possible ways to promote our game. Hope you can help with advice.
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0answers
53 views
Basic Android game loop having issues
I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems ...
0
votes
1answer
40 views
How to use mipmap in OpenGL-ES
I have recently entered in the OpenGL world. I am very pleased with the performance that I got with opengl compared to those obtained with a SurfaceView and its canvas. At the same time because of the ...
2
votes
1answer
61 views
Android Can't get two virtual joysticks to move independently and at the same time [on hold]
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
float r = 70;
float centerLx = (float) (screenWidth*.3425);
...
0
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0answers
42 views
Open Source Engine AndEngine or Libgdx [closed]
Which one is more easy to use , understand , install . (I'am also interested in its physics part f the Engine e.g Box2d for AndEngine)
Also have good tutorials available
But most important ...
0
votes
1answer
54 views
Game with changing logic
I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new ...
0
votes
1answer
43 views
Unity AddExplosionForce not doing anything
Recently I've started learning Unity3D. I'm working on a game as an exercise in which you control a space ship and have to dodge asteroids. If you feel like it's getting a bit too much you can hit the ...
1
vote
1answer
114 views
OpenGL slower than Canvas
Up to 3 days ago I used a Canvas in a SurfaceView to do all the graphics operations but now I switched to OpenGL because my game went from 60FPS to 30/45 with the increase of the sprites in some ...
0
votes
1answer
28 views
Android Live Testing
I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that ...
0
votes
0answers
36 views
Ouya / Android : button mapping bitwise
I am programming a game with the Gameplay3d Engine. But the Android site has no gamepad support and that is what I need to port my game to Ouya.
So I implemented a simple gamepad support and it ...
3
votes
1answer
47 views
Keep cube spinning after fling
So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code:
...
1
vote
1answer
53 views
android: How to apply pinch zoom and pan to 2D GLSurfaceView
I want to apply pinch zoom and panning effect on GLSurfaceView. It is Image editor, so It would not be 3D object. I tried to implement using these following links:
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