Game Design is the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of assets.

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0answers
35 views

How to start my simple game? [on hold]

So I have a lot of experience in html, a novice amount in Python and some c++ but my main problem is that I don't know where to start when it comes to a game. I've made a text adventure but now I want ...
0
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0answers
22 views

How to handle entities when switching scenes in an Entity Component System

I originally asked this question on Reddit, but it did not get much traction. I thought it might help if I tried another audience. https://www.reddit.com/r/gamedev/comments/5bnttf/...
0
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0answers
14 views

Access violation at address GameMaker [on hold]

Yesterday during my code-time, GameMaker-Studio suddenly crashed. Since, when I open it, without doing anything, I get theses messages. I can't find correct solution about it. Thanks in advance for ...
1
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0answers
33 views

what file architecture to follow while uploading an sdl based C++ project to Github? [on hold]

I created this sdl game containing header files source files and graphics files including tilemaps . I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
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0answers
18 views

What is a Timeline in Game Maker Studio

What is a timeline do in game maker studio? Is it like a choose your ending sort of thing or what?
0
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1answer
32 views

Follow a path in Unity

I want to know how I can make this game object follow the specified path in unity
0
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1answer
33 views

Combat System - Class Objects as Package and Listener

So I've been trying to map out a combat system and I have an idea I'm laying out that I'm looking for a sanity check on, as well as suggestions. The idea is that all things that can do damage (...
-1
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0answers
48 views

Engine Vs. Native Code [closed]

So this question has been, kind of, asked a few times here, however I wanted to change the question to get the best answer for my situation. I have tried to learn to code, but I am not great at it. I ...
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0answers
36 views

What is a good website for game development [closed]

If there even is websites to hp you make your first game what would it be?
0
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1answer
54 views

What is a good approach to dynamically change actor Position?

In my card game there are 2 players with each player having a hand(a ListArray of of Cards.In this case its handPlayer1). The Card class extends Actor.This is the code I use to deal the cards to the ...
0
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4answers
46 views

Specify the center of rotation in Unity

I want to rotate my game object around a point in the space instead of the origin, so how can I do it ?
0
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0answers
41 views

How do I make a small open world game map fun for a long time? [closed]

(I'm new to the site) I've been using a simple programming engine to make a prototype of a bigger game that I will make in Unity after this one is done. The game is an open world sword fighting ...
3
votes
4answers
142 views

Should I Have a Ridiculously Easy First Level? [closed]

I am making a game based on a grid and filling in certain squares with certain colors according to some rules. It is level-based, and the difficulty of a level is determined by the size of the grid ...
-1
votes
1answer
53 views

How to start simple game development with Unity 5 [closed]

I want to start developing games with Unity because it's easy to learn, but I don't know where to start. My questions are: - Which preparations should I make for a game? - Are there any tips and ...
1
vote
1answer
23 views

Libgdx Animation class? not iterating through frames?

I am making a 'simple' top-down space shooter in 2d using Libgdx. I have loaded the texture regions into arrays and created Animations inside my sprite, but when I call the getKeyFrame it seems to ...
0
votes
1answer
38 views

How to handle Game Screens? (libGDX)

In my game the main screen is the playscreen. But because I want to draw the menu and the gameover screen on top of the playscreen, I don't create separate screens for them. But if I want to replay, I ...
0
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0answers
15 views

sprite sheets with atlas/pack resource website?

Im currently learning bout properly usage of spritesheets. I know how to use them etc but I find it cumbersome to manually write down all the cooords for each sprites start location into atlas etc. ...
1
vote
1answer
49 views

Math / game design for non-linear armor degradation?

I have a game that is about starships shooting each other. Starships have a values that represent initial Health, Armour and Damage degradation Example 1000, 800, 80% // 1000 HP, 800 Armour, 80 % ...
6
votes
4answers
252 views

Designing MMORPG with secret quests that can remain secret for a while

First of all, I know how difficult it is to design and build MMORPG game. I do not plan to do it anytime soon, this is more of an exercise to stretch my design muscles. Just a thought experiment ...
0
votes
1answer
44 views

How do I make a sprite fire a bullet in a direction using SFML and C++?

I'm learning game programming for the first time using sfml and c++. I have sucessfully animated my sprite in all four directions watching some video tutorials. But now i want my sprite to fire in a ...
1
vote
2answers
30 views

Upgrades in game with leaderboards? [closed]

I am working on an endless mobile game right now and I'm currently in the designing phase. Most (or all) mobile games especially endless ones now have leaderboards and a player's position in the board ...
1
vote
1answer
53 views

How about fitting into gaming industry with Design and Development mindset and seeking for a masters degree? [closed]

Might be the question is a bit weird but that's what I'm focused on and want to discuss about obtaining a masters degree to fulfill my dreams to work as both designer and developer. I work as a ...
1
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2answers
100 views

How should I handle MMO Enemies

I have some NPCS protecting a treasure room in a friendly building. But if the player comes close they turn hostile. I don't know if the NPCS should attack everyone when triggered or only attack the ...
0
votes
2answers
54 views

Game Design: Colour units per team or per unit type?

In an RTS game where the units are viewed from the top so that they appear relatively small on the screen: What would be the best game design? Colour the units per team, for example: enemy is always ...
0
votes
3answers
68 views

Calculate damage values from bullet velocity and size

I'm trying to make a top-down game using javascript and Pixi which involves multiple different guns. Instead of giving each gun an individual damage value, I wanted to calculate the damage by the ...
0
votes
1answer
73 views

Is javascript viable for serious multiplatform 2D game development? [closed]

Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
4
votes
2answers
104 views

The meaning of colours in other cultures

According to http://www.color-wheel-pro.com/color-meaning.html and many other western websites certain colours have meanings. To summarise the meaning of colours in the context of a typical RTS game: ...
1
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0answers
85 views

What techniques do MMOs use to support extremely large game worlds? [closed]

Most popular game engines available to public access like Cryengine , UE4 , unity etc have very small map size compared to MMO and MMORPG's out there. This question is specific to unreal engine 4 but ...
0
votes
1answer
62 views

Problem understanding finite state machine

I want to use the finite state machine for the ennemies AI in my game. I implemented the pattern and it work fine for my first enemy (enemy A): Enemy is in IdleState by default When enemy see the ...
1
vote
1answer
65 views

Where do i start with game development when i'm terrible at art and 3d modelling? [closed]

I've wanted to try and make my own game for a while now but i'm i'm terrible at art, textures and 3D modelling but i want to learn it so has anyone got any pointers to get started with the whole ...
0
votes
0answers
83 views

Structuring a Stat+Effects system for an RPG [duplicate]

First off let me say I have read these previous Q+A's: This one, this one, and this one. I have read some others much like these but these are the ones I think are most relevant. I'm going to be ...
1
vote
1answer
42 views

Word Puzzle: Less or more difficult [closed]

I'm working on an app which is a Word Puzzle. Player has to arrange about 10 words in correct order to solve it. I have two options to build it: Give user feedback (right or wrong) when he has put ...
0
votes
0answers
68 views

What is the best way to generate a non-grid, rail-like path from prebuilt pieces?

I'm trying to procedurally generate a path from prebuilt pieces, like one would from a train set (straight piece, 45° turn, 90° turn, etc.). Generating the path randomly is simple enough but I'm ...
1
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0answers
41 views

Sources for archer vs other unit comparisons? [closed]

Going around the web and gathering info about units gets you in an avalanche of information that can takes years to sort out. You can research historic battles but most of them are imbalanced in one ...
2
votes
1answer
51 views

What elements are indispensable to players of a tactical strategy game?

Tactical strategy games typically involve area capture/control, unit building, terrain effects, various specialized unit types. Some will include resource gathering / management, unit customization / ...
1
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0answers
18 views

Game stopped working after adding savegame feature? [closed]

I'm trying to make a text based adventure game with my limited c++ knowledge.. But I ran into trouble with saving and loading gamestates.. The functions I made are int currentslot; void savegame(int ...
0
votes
2answers
87 views

MMO RTS - Implementing a waiting time with a real time battlefield at the end

So, this is a "how to mix concepts and still remain playable" type of question, with concepts being the real-timeness of Age of Empires and waiting-time-dependency of Ikariam. What I mean? What I ...
1
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0answers
64 views

Step by step 3D Game Design in Unity [closed]

My main question is related to 3D game design for Unity, but please let me introduce my idea so that you can understand what I really mean. I am very eager to develop an adventurous - travel 3D game (...
45
votes
9answers
8k views

Dungeons in a 3d space game

I'm in the process of creating a prototype for a 3d space game (3rd person). My question is this: How can a 3d space game have Zelda-like (or similar) dungeons in open space? Problems: Space has no ...
1
vote
1answer
59 views

Decide whether bot is approaching or leaving

Consider a static obstacle placed in 3 Dimensional coordinate plane. A moving bot is programmed to pass through it. We know the position of obstacle. We also know the current position and current ...
1
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2answers
214 views

Am I allowed to use a real life celebrity in a game?

In previous questions many users asked whether or not an athlete can be used in a game. Yet the answer was no due to multiple copyright their images and names had. However anyone can use a politician'...
0
votes
1answer
51 views

Should I use SAX or DOM to parse Game dialogue/text events in XML?

I'm planning to put all my text dialogue/events in an XML file and then use either SAX or DOM parser in Java to retrieve the correct text. I'm intending for there to be A LOT of text in this game, so ...
1
vote
1answer
96 views

Make a 2d top down game with round map

Currently, I am making a top down game using Unity. Here is the problem that I’m trying to solve: The player in my game is always centered on the screen, and the since the map is rounded, the agents ...
0
votes
2answers
91 views

Chatbot AI game

I was looking into getting started with AI and machine learning. As an excuse I wanted to try and make a chatbot centred game. The idea would be to have the player stuck with a chatbot and only be ...
1
vote
2answers
106 views

If I want to create game for mobile and tablet on android and ios, which aspect ratio or screen resolution should I use?

Now my game is currently use 3:4 aspect ratio ,which is 480*640 , so my game has the letterbox (I don't like stretch) on my android mobile and my friend mobile. I don't like letterbox, so I have just ...
-1
votes
2answers
141 views

Formula For Finding Out Price of Item? [closed]

I've been working on a game with a friend for a while now. I'm in charge of plotting most of the stats on the weapons. Weapons have several attributes: Four damage types: Base, Impact, Punct and ...
-2
votes
3answers
131 views

How should I store a large number of rooms with objects in them?

Right now I'm using C# in XNA/MonoGame. I'm brainstorming an isometric game that consists of rectangular rooms. The allowed dimensions of each room range from 3x3x3 to 12x12x6. The max volume of each ...
1
vote
1answer
39 views

Unity - Static Camera Perspective, Walls Obscure Player

Pretty simple and common problem here. The world I'm designing is fully explorable, no invisible walls or tricks. It's presented as a single seamless area, a School complex with 9 buildings, some of ...
0
votes
2answers
125 views

What's the difference between Gameplay Programming and Graphic Programming?

I know the answers are obvious, someone told me this: Graphics Programming: DirextX, OpenGL, etc. Gameplay Programming: Bringing everything together. From design, music, levels, etc. But may you ...
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votes
2answers
121 views

What game-mechanical purpose does an armor attribute have in RPG games? [closed]

I saw that many RPGs have some form of armor attributes. If there's no armor, we can still calculate damage taken with only 2 attributes; attack points of the attacker and health points of the ...